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Re: ps2pk vs. gsftopk

    imply that bitmaps are device-dependant in gs as in mf (as anti-aliasing

Bitmaps are inherently device-dependent.

    requires a color device) so my initial question still holds: am I sure
    that the bitmaps generated with gsftopk will be as good as the ones
    gs would actually print on some device? -- or is it possible to achieve

``As good''? It depends. I do not know if Ghostscript's rasterization
algorithm takes device properties into account, like Metafont does.  I
don't think it does. In other words, I believe gs rendering for a 300dpi
pbm file (gsftopk uses pbm, as I recall) is the same as for a 300dpi

But I might be wrong.